![]() ![]() It is not like I grinded at all and farmed or pushed way farther than I should have at any point in time. I just thought it was interesting looking at your chart for 70AS and seeing that it indicated 37 ascensions needed to get between 9-10AS but I only took 25 an my HZE was a full 700 zones higher.ĭo you have any reasons as to why I experienced better gains in shorter times if your suggestions are supposed to more optimal than the way I played my game. All my information was the following to start: ![]() You can throw a couple QAs in there that got me one of them at the end but it was still way faster than 37 either way you look at it. I had 70AS during this run and your chart indicates 37 ascensions to get between 9-10 AS but I got 10AS in only 25 ascensions. This trans was mostly idle to start til around z4k and then I started leveling active ancients for that push and ended my 25th ascension with my 10AS at z5,365. On my 3rd Trans I started keeping notes so I'll give you the short-short version of it. At this point it will essentially turn into unlimited hybrid.Īlso check another simulation by Kragnir - īzzzzzzz, here's something to look at. Higher active ratio performed worse due to longer amount of time spent at slow active progression instead of very fast idle instakill.Ī: Because active build cannot farm zones as fast as hybrid or idle (lower crit chance, not able to keep up energized lucky strikes all the time), and therefore at some point when hybrid build gets high enough relics to get all active zones from just two energized lucky strikes - it starts to be better than active.Ī: When you will be able to maintain permanent lucky strikes and energize atleast half of them. Actual optimal value lies slightly higher at 0.6 for hybrid and ~1.1 for active, but those are really easy to use and almost the same performance. They were simulated to be optimal or close to optimal. Also fixed a lot of bugs in the process.Ī: 1 Siya/0.5 Frags hybrid, 1 Siya/1 Frags active. No longer an unfinished product - there are idle builds, hybrid builds and active builds, and you could use them right away. ![]() They take a long time to optimize, write and calculate - but they can be accurate enough to determine almost perfect builds, and comparing various builds at will. Simulations works by using actual game formulas and calculating how the game would progress, simulating several transcensions (yes, it has been optimized to this point) per second. Please use our recruitment subreddit for all recruitment or searches. Clicker Heroes 1 clan recruitment and "looking for clan" posts should not be made here. Shitposts are welcome, but the ones with really low quality/effort will be removed. Posting cheated progress and trying to pass it off as legitimate will result in a ban.Ħ. This includes mercenary listers, scripts for automating the game, save sharing and save editors. Do not post, discuss, or show off hacks, cheats, or scripts. This includes low quality "Read the FAQ" posts.ĥ. All posts must be related to Clicker Heroes or other Playsaurus games.Ĥ. If you have a question, please read the FAQ and search through the subreddit to look for an answer before you make a post.Ģ. This strategy works best when the base damage from gilds, click damage, and DPS are insignificant compared to the gild, click damage, and DPS bonuses from ancients.Welcome to the Clicker Heroes subreddit! Discuss anything about the game here. Before this, Argaiv is not very useful to summon.Īrgaiv should be leveled equally as much as Fragsworth or Siyalatas, depending on which one is leveled higher. 100 gilds in unit is 5000% basic damage, then one level in Argaiv boosts 5000/5200 of the whole units' damage).Īrgaiv's summon cost is the player's current summon cost.Īrgaiv's cost per level is n, with n being equal to the next level.Īll costs except the summon cost can be reduced by Chor'gorloth.Īrgaiv quickly becomes extremely important in any build, as soon as all gilds are assigned onto one hero. With many gilds in one unit the damage one level in this ancient is roughly +4% per level for that unit (e.g. As gilds increase from the mere 50% increase to upwards of 1000%+ per gild, the damage quickly piles on to help you forge onward. ![]() The damage added late game by this ancient is crucial to reaching the late game floors. Argaiv, Ancient of Enhancement is an ancient in Clicker Heroes. ![]()
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