Unwrapped texture half life 12/9/2024 ![]() ![]() Here is my source file for the modified female scientist in case you're curious and like to take a look on it. Later one I will also add additional body groups small chested bodies larger ones etc. In any case I will now start adding more head models to my female Scientist so add some variation. ![]() Perhaps the head is to complex for that method and textures need to be applied differently? So Right now I'm still using a hacked version. Unfortunately It didn't do anything not sure why. Some years back I also failed on the proper texturing part when I created few Taiidan vessels for a game called Homeworld2.Īnyway what I did: I selected the entire head mesh opened my Render editor window and then tried to unwrap the selected head in order to apply the texture onto that later on. Texturing is so hard in these modeling tools. If the controls were just easier like in Hammer Editor. One bug contains the shoes which have that white section down there.Īnd another bug is that the face texture itself is slightly off by alignment on the left side of the model.Ĭould you perhaps take a look on it Tetsu0. It's still very WIP and has 2 major bugs remaining. Lets see how it goes.Īnd I succeeded in creating my female Scientist even with my own created Black Mesa ID. You might have opened the Pandora's Box ^^ em I meant a completely new world of hl modding for me. Nice! It's time to fiddle around other models and even start creating my own tiny models. All I had to do was enabling the hook so blender actually runs the AddOn in the first place and then save the user preference. Of course I need to install it properly first.ĮDIT: Nevermind Turns out doing things with a rested mind helps. ![]() With your tutorials in mind I should be able to get something done on my own. I'm still very interested in learning this. Perhaps the manual creation of some additional folder so blender can install the contents there etc? I tried running blender in Administrator mode and without but no effect it seems as it is just ignoring the command to install the file.Īny idea what might have went wrong? Did you perhaps forget to explain some additional vital step in your tutorial video. How ever after a restart of Blender I still don't see the import-export menus you got regarding source tools. I then went into blender Addons and hit the install to file button while selecting the zip.file containing the source tools. That's what I fiddled around with yesterday night till I gave up and went to bed.Īs you pointed out in vid1 I did download the source tools and kept em inside the zipfile. I probably would've never figured it out that fast so it's a good thing you were here.īy the way I'm having a weird problem regarding blender and the source components. Thank you I hope for your help and understanding. Either that or he would be forced to remove the entire animation or rewrite large segments of the code in order to restore it to common hl1 default animations. I really can't go into any details right now as this project is still under wraps but it's something that will benefit all of the hl1 community in a long run (coder included) so it would have to be that specific model. I would appreciate it very much if anybody could perhaps decompile the model and fix it for me so that the rocket sits in the tube. I don't know why that is but in it's current state it's an annoyance whenever that animation is getting played. How ever as you can see for some reason in Animation Idle2 it is not. In submodel1 the launcher is supposed to be fully loaded. This is my v_rpg.mdl the problem recites in rocket submodel1. My V_RPG.mdl is having a glitch as spirit tends to use slightly modified animations than the stock models did. You see I'm using a heavily modified and fixed up spirit v1.9 version and discovered an annoyance. I hope one model artist among you can help me with a slight problem. ![]()
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